C#
- [C#]Convert.ToInt32()與int.Parse()的差別 | 攻城獅跳火圈 – 點部落
https://dotblogs.com.tw/lapland/2015/12/10/161527 - Infinite Loop: 【語言】函式是什麼 – What is Function?
http://program-lover.blogspot.tw/2008/11/what-is-function_25.html - 你必须知道的C#的25个基础概念
http://www.360doc.com/content/11/0316/22/3863595_101805495.shtml - 初识C#——流程控制
http://m.blog.csdn.net/article/details?id=42061051 - continue跟return與break用法
http://isniceday.blogspot.tw/2016/01/ccontinuereturnbreak.html - [c#]Convert、Parse、TryParse、(int) 區別
http://www.cnblogs.com/marssl/archive/2009/01/16/1376945.html - 迴圈敘述 – while
http://dhcp.tcgs.tc.edu.tw/c/p006.htm - C# How can I made an int array mix up numbers?
https://social.msdn.microsoft.com/Forums/vstudio/en-US/6b3b682e-7573-4570-ac2c-4b75b7522afd/c-how-can-i-made-an-int-array-mix-up-numbers?forum=csharpgeneral - How can i shuffle a list
http://answers.unity3d.com/questions/486626/how-can-i-shuffle-alist.html - 物件導向基礎:何謂類別(Class)?何謂物件(Object)?
http://blog.miniasp.com/post/2009/08/27/OOP-Basis-What-is-class-and-object.aspx - C#:base与this关键字用法小结
http://blog.csdn.net/yl2isoft/article/details/11370295 - 類別和結構 (C# 程式設計手冊)
https://msdn.microsoft.com/zh-tw/library/ms173109.aspx - this (C# 參考)
https://msdn.microsoft.com/zh-tw/library/dk1507sz.aspx - 老宅筆記本-.Net委派(delegate)的簡易解說與用法
http://eric0806.blogspot.tw/2015/01/dotnet-delegate-usage.html - [C#] 抽象類別與介面
https://dotblogs.com.tw/atowngit/2009/08/26/10253 - 浅谈C# 多态的魅力(虚方法,抽象,接口实现)
http://www.cnblogs.com/longteng1991/archive/2013/06/13/3131739.html - C#中调用父类的构造方法和成员
http://blog.sina.com.cn/s/blog_4aaabcbf0100pz7q.html - [阿祥的開發日常]GuiltyGate 罪之門 – 開發技術全解析
https://tedsieblog.wordpress.com/2017/03/27/guiltygate-technique-review/ - [VITO の 學習筆記]抽象、介面、委派、事件
http://vito-note.blogspot.tw/2014/08/blog-post_65.html - 在陣列中找出第二大(第K大)的數字
http://emn178.pixnet.net/blog/post/92138473-%E5%9C%A8%E9%99%A3%E5%88%97%E4%B8%AD%E6%89%BE%E5%87%BA%E7%AC%AC%E4%BA%8C%E5%A4%A7%28%E7%AC%ACk%E5%A4%A7%29%E7%9A%84%E6%95%B8%E5%AD%97
Unity
- Unity Scripting API
https://docs.unity3d.com/ScriptReference/ - 游戏蛮牛 – Unity中文翻译脚本手册
http://docs.manew.com/Script/ - Unity3D的中文手冊
http://wiki.ceeger.com/start - Unity-雨松MOMO程序研究院
http://www.xuanyusong.com/archives/category/unity - Unity のエディター拡張
http://anchan828.github.io/editor-manual/web/index.html - Unity3D 脚本及变量 — 基本概念
http://blog.csdn.net/myarrow/article/details/42639835 - Editor Icon Viewer – Seeking some feedback! – Seattle Unity User Group (Seattle, WA) – Meetup
http://www.meetup.com/Seattle-Unity3D/messages/boards/thread/36841712 - NGUITools.AddChild创建prefab的时候如果设置起始位置?
http://ask.manew.com/question/30067 - Unity Attribute 总结
http://lvmingbei.hatenablog.com/entry/2015/04/06/162747 - 【教程】NGUI自定义图集和自定义字体 – Unity插件论坛 – Unity圣典社区
http://www.ceeger.com/forum/read.php?tid=8044 - UGUI九宫格纹理拉伸的使用
http://www.unity.5helpyou.com/3258.html - 用UGUI Mask製作動態金幣反光(Glimmer FX) | † 低調的遊戲製作筆記 †
http://wordpress-tw.marcpov.com/ugui-mask-glimmer-fx-in-unity.htm - How to spawn prefabs with percent random? – Unity Answers
http://answers.unity3d.com/questions/385639/how-to-spawn-prefabs-with-percent-random.html - Unity旋转,旋转物体
http://www.unityengine.com.cn/?post=35 - Unity之GUILayout-Toolbar-一 – LIQIANGEASTSUN的专栏 – 博客频道 – CSDN.NET
http://blog.csdn.net/liqiangeastsun/article/details/42173613http://blog.csdn.net/liqiangeastsun/article/details/42173613 - 旭曜靈(Arthur)的遊戲人生Online: [Unity] 簡單瞭解「Collision碰撞」與「Trigger觸發」
http://yawling.blogspot.com/2013/01/unity-3d-corrisiontrigger.html - Tutorial 4: Unity Programming | Full Unity 2d Game Project
http://blog.hfarazm.com/unity-programming/ - 打擊感強化與傷害數字跳動
http://slash3.pixnet.net/blog/post/12787003-%E6%89%93%E6%93%8A%E6%84%9F%E5%BC%B7%E5%8C%96—%E5%82%B7%E5%AE%B3%E8%B7%B3%E5%8B%95 - Need help with calling tween method
http://www.tasharen.com/forum/index.php?topic=5487.0 - [Solved] Dynamic Blurred Background on UI | Unity Community
http://forum.unity3d.com/threads/solved-dynamic-blurred-background-on-ui.345083/ - 在Inspector中編輯自訂類別作為型別的參數,並使用CustomPropertyDrawer美化GUI顯示
http://www.iverv.com/2014/08/unity-inspectorcustompropertydrawergui.html - Unity3D研究院之获取某个方法执行的时间
http://www.xuanyusong.com/archives/4184 - Unity3D研究院之UGUI一个优化效率小技巧
http://www.xuanyusong.com/archives/4006 - Tutorial: How to Make Flappy Bird in Unity3D
http://anwell.me/articles/unity3d-flappy-bird/ - 简单Unity时间架构设计(克洛诺斯之匙)
http://developer.51cto.com/art/201508/488056.htm - InvokeRepeating Random Interval
https://community.unity.com/t5/Scripting/InvokeRepeating-Random-Interval/td-p/770415 - Unity中实现全局管理类的几种方式
https://segmentfault.com/a/1190000000645262 - C#.NET中的单例模式(Singleton)的6种实现
http://www.lanhusoft.com/Article/237.html - Unity:使用 UnityEngine.Events 讓程式更靈活、穩定
http://godstamps.blogspot.tw/2015/10/unity-unityengineevents.html - 【Unity】rigidbody物件移動 AddForce與velocity
https://jerrard-liu.blogspot.tw/2015/10/addforcevelocity.html - 随机数 Random 强化装备 抽奖
http://www.ceeger.com/forum/read.php?tid=32118&fid=2 - Unity裡的Mesh屬性
http://www.cnblogs.com/jeason1997/p/4825981.html - Unity 入門教學:用 C# 程式碼建立 3D 模型 ( C# 建模 )
http://lolikitty.pixnet.net/blog/post/187258968 - What is the Code Of AI ball rolling to the target
http://answers.unity3d.com/questions/755908/what-is-the-ai-ball-rolling-to-target-c-thanks.html - [阿祥的開發日常]Object Pool – 物件池
https://tedsieblog.wordpress.com/2016/07/10/object-pool/ - [胡亂說‧隨便寫]鏡頭 Camera 數值的換算調整
http://godstamps.blogspot.tw/2014/05/unityViewAutoScale.html - Unity 5.6+版本中GPU Instance 研发实操 — 来自 Unity 研发大牛姚霄凌
http://gad.qq.com/article/detail/7205122 - Unity如何利用Mapbox在游戏中实现真实地图?
http://www.sohu.com/a/149910905_280780 - Unity角色残影特效
http://www.voidcn.com/blog/qq992817263/article/p-6254642.html
Unity NGUI
- NGUI的长按事件以及检测按钮点击事件的常用方法
http://www.it610.com/article/4433018.htm - UIButton vs UIEventListener 事件处理
http://www.cnblogs.com/zhaoqingqing/p/3890695.html - 使用UIEventListener响应NGUI事件
http://www.manew.com/blog-12062-591.html
Unity Shader
- Simple 2D light shader in Unity
http://aboutpixels.me/simple-2d-light-shader-unity - Sprite Shader with GreyScale
https://community.unity.com/t5/Shaders/Sprite-Shader-with-GreyScale/td-p/1646501
Photoshop
- 李介介的介入影像
https://jiemr.com/
Blog
- https://eleazarcelis.wordpress.com/
- Traceyang
http://gad.qq.com/user/index?id=17019 - GPUSkinning
https://github.com/chengkehan/GPUSkinning - http://gad.qq.com/program/wz
- 程序媛Adele
http://gad.qq.com/user/myarticle?id=17
JavaScript