本篇為class中Set與Get基本範例。
using UnityEngine; using System.Collections; public class Car { private string name = "Lexus"; //name的get方法 public string GetName() { return name; } //name的set方法 public void SetName(string value) { name = value; Debug.Log("SetName is" + name); } } public class method : MonoBehaviour { // Use this for initialization void Start () { Car Car001 = new Car(); Debug.Log(Car001.GetName()); Car001.SetName("Farrelli"); Debug.Log(Car001.GetName()); } // Update is called once per frame void Update () { } }
Debug.Log 結果: